{"data":{"id":219651,"slug":"engineer-in-interaction-design-with-game-engine-knowledge","type":"job","title":"Simulation Engineer - Interaction Design with Game Engine Knowledge","description":"Simulation Engineer - Interaction Design with Game Engine Knowledge\nAutoliv is the worldwide leader in automotive safety systems. We develop, manufacture and market protective solutions such as airbags, seatbelts, and steering wheels for all major automotive manufacturers worldwide, along with advanced safety solutions for new mobility. To strengthen our capabilities within airbag development, we are looking for a Simulation Engineer with Game Engine Expertise to join our team in V\u00e5rg\u00e5rda.\nAbout the Role\nAs a Simulation Engineer, you will be part of our airbag folding team, applying knowledge from the gaming industry, in particular physics solvers, to enhance airbag folding technology within Autoliv. The role also supports projects related to data science and advanced simulation.\nThe work includes developing folding technology that mimics physical folding machines (a digital twin) and reducing the time required to simulate the folding of an airbag. You will collaborate primarily with colleagues in Sweden, India and Germany, and contribute to Swedish government-funded projects.\nResponsibilities\nAct as the main development engineer within the airbag folding team\nApply game engine technology and physics solvers to airbag folding simulations\nEvaluate and utilize software developed for the gaming and fashion industries\nAdapt gaming software to make it user-friendly for internal use within Autoliv\nSupport the development of digital twin technology for airbag folding\nContribute to data science-related activities and Swedish government-funded projects\n\nQualifications\nRequired\nM.Sc. in Interaction Design or a related engineering discipline\nIndustry experience in game development\nKnowledge of gaming software and physics solvers\nProfessional proficiency in English\nFamiliarity within the airbag industry and Finite Element Method\n\nMeritorious\nExperience with physics-based simulation or numerical modelling\nExperience with digital twin technology or data science\nExperience within AI and ML\n\nPractical Information\nPlace of Work: V\u00e5rg\u00e5rda\nScope: Full-time\nEmployment type: Project-Based\nStart date: According to agreement","language":"sv","is_translated":true,"title_original":"Engineer in Interaction Design with Game Engine knowledge","description_original":"Engineer in Interaction Design with Game Engine knowledge\nAutoliv is the worldwide leader in automotive safety systems. We develop, manufacture and market protective solutions such as airbags, seatbelts, and steering wheels for all major automotive manufacturers worldwide, along with advanced safety solutions for new mobility. To strengthen our capabilities within airbag development, we are looking for a Simulation Engineer with Game Engine Expertise to join our team in V\u00e5rg\u00e5rda.\nAbout the Role\nAs a Simulation Engineer, you will be part of our airbag folding team, applying knowledge from the gaming industry, in particular physics solvers, to enhance airbag folding technology within Autoliv. The role also supports projects related to data science and advanced simulation.\nThe work includes developing folding technology that mimics physical folding machines (a digital twin) and reducing the time required to simulate the folding of an airbag. You will collaborate primarily with colleagues in Sweden, India and Germany, and contribute to Swedish government-funded projects. \nResponsibilities\nAct as the main development engineer within the airbag folding team\nApply game engine technology and physics solvers to airbag folding simulations\nEvaluate and utilize software developed for the gaming and fashion industries\nAdapt gaming software to make it user-friendly for internal use within Autoliv\nSupport the development of digital twin technology for airbag folding\nContribute to data science-related activities and Swedish government-funded projects\n\nQualifications\nRequired\nM.Sc. in Interaction Design or a related engineering discipline\nIndustry experience in game development\nKnowledge of gaming software and physics solvers\nProfessional proficiency in English\nFamiliarity within the airbag industry and Finite Element Method\n\nMeritorious\nExperience with physics-based simulation or numerical modelling\nExperience with digital twin technology or data science\nExperience within AI and ML\n\nPractical Information\nPlace of Work: V\u00e5rg\u00e5rda\nScope: Full-time\nEmployment type: Project-Based\nStart date: According to agreement","price":null,"currency":"SEK","status":"active","noindex":true,"location":{"address":"Wallentinsv\u00e4gen 22","full_address":null,"city":"V\u00e5rg\u00e5rda","country":"SE","latitude":58.037989969327,"longitude":12.798314086063},"metadata":{"region":"V\u00e4stra G\u00f6talands l\u00e4n","duration":"12 m\u00e5nader \u2013 upp till 2 \u00e5r","employer":"Autoliv Sverige Aktiebolag","postcode":"44737","positions":1,"profession":"Mjukvaruutvecklare","salary_type":"Fast m\u00e5nads- vecko- eller timl\u00f6n","scope_of_work":"100\u2013100 %","working_hours":"Heltid","employment_type":"temporary","occupation_field":"Data\/IT","employer_workplace":"Autoliv Sverige AB","translation_status":"done","experience_required":true,"employment_type_label":"Tidsbegr\u00e4nsad anst\u00e4llning"},"user_id":null,"is_sponsored":false,"views_count":0,"ai_views_count":1,"bot_views_count":0,"ai_vendor_counts":{"anthropic":1},"visibility":"public","submission_source":null,"submission_ai_name":null,"has_owner_email":true,"can_contact_owner":true,"phone":null,"owner_email":"malin.rossen@autoliv.com","images":[],"published_at":"2026-09-17T14:26:15+00:00","expires_at":"2026-09-28T23:59:59+00:00","created_at":"2026-09-18T04:16:17+00:00","updated_at":"2026-09-18T04:35:36+00:00"}}